Virtual reality can be used for providing virtual environments that would otherwise be difficult, impossible or dangerous to create. XR technology (so all of VR, AR and MR) can play several roles for research and education in the SURF community, with different applications for each of the three subsets of XR. The latter form is usually referred to as augmented reality (AR) or mixed reality (MR). XR is an umbrella term used to encompass the complete spectrum of technologies and human-computer interactions that range from fully virtual environments (VR) to environments that combine virtual elements with a view of the real world. The technology is used for entertainment, training & simulation, education, and research, also within the SURF community.īut the term extended reality (XR) might not be as well-known. Virtual reality (VR) will be familiar to most people: the use of display and interaction technology, usually a head-worn device with hand-held controllers, which fully immerses you in a computer-generated world.
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